BulletBall – More Than Just a Game

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BulletBall​ іs not just​ a game; it’s​ a fun and adrenaline-pumping experience with​ an engaged community backing​ іt up.​ Nо matter your skill level​ оr experience, this thrilling sport promises​ tо captivate you instantly! Whether you’re​ an experienced pro​ оr​ a curious beginner, BulletBall ensures that everyone has​ a blast and nobody gets left behind!

Bullet Ball is a unique hybrid game combining elements of table tennis and air hockey that requires quick reflexes and precise shooting to score. The first player to achieve a certain number of points wins.

What is BulletBall?

BulletBall was invented by Marc Griffin and developed over his life’s course as an inclusive sport. Herein lies its story of creation, marketing, and success.

Marc Griffin and Delores created this game as a hobby in the mid-1980s and played it regularly at weekend and vacation gatherings with their friends and family members. To ensure players could remain comfortable yet competitive during playing sessions, they designed it so that sitting or standing could be chosen while choosing whether or not to sit while competing against an opponent of different color (marked by color on their side of the table). Like table tennis, its goal is returning the ball quickly to your opponent’s side of the table while trying to return it quickly back where it started!

After several years of hard work, Marc Griffin finally received his patent and launched a website to market and sell his invention – soon thereafter receiving orders from all around the world! Additionally, media attention helped promote sales.

In 2006, he appeared on American Inventor to pitch his invention. Though he didn’t win the competition, his appearance on American Inventor was enough to keep him going and keep him from giving up. Since then, it has become a popular wheelchair game used in senior olympics and physical therapy sessions worldwide – not to mention writing a book detailing his journey and inspiring many across the world.

Inventor Marc Griffin

Marc Griffin carries the burden of much. Not only did he devote years of his life to inventing Bulletball table game, he invested everything he owned into it as well, including selling his house, car and even wife’s wedding ring in order to sustain its development. He believed his invention could eventually become an Olympic sport – quite an audacious goal.

Marc and Delores developed this game during the mid-1980s to provide an engaging activity for friends and family during weekends or vacations. Players may sit or stand while using only their arms to move the ball back and forth across a table; their goal should be to return it as quickly as possible to your opponent’s side of the table (defined by its color) without taking too many hits against your own color side of the table (marked with color markers).

Griffin appeared on American Inventor in 2006 (not to be confused with Shark Tank which was inspired by Dragon’s Den) which featured inventors stepping onto a stage and pitching their products before an anonymous panel of judges, hoping for entrepreneurial interest, further development or potentially scoring production deals. The reality series only ran briefly.

Griffin may not have made the strongest pitch to make Bulletball an Olympic sport, but that didn’t stop him from persevering with his dream. To market the game and secure International Paralympic Committee approval for inclusion Sports’ therapeutic table game. Playable by all ages regardless of upper body mobility.


BulletBall stands as one of the longest-standing tabletop games, from its humble origins as a homemade prototype to becoming an internationally recognized sport with leagues and tournaments, this game has made waves since its introduction. From fast-paced action, engaging strategy, and vibrant community involvement – BulletBall has captivated players of all kinds alike since its creation.

Marc Griffin and Delores developed this game as a leisure activity to enjoy with friends and family during summer picnics and parties. To create an enjoyable, yet competitive game that was comfortable yet competitive – they designed it so players could choose whether to sit or stand while participating – similar to table tennis, its goal is returning the ball back onto your opponent’s side of the table which can be distinguished by color; once a predetermined number of points (usually 11-21) have been reached first player wins!

BulletBall can be enjoyed by players of all ages and skill levels, making it the ideal sport to bring people together in social settings or family outings. With its compact tables making set up easy in nearly any location, social gatherings or family outings may take advantage of its lightning fast gameplay keeping spectators on their toes with its engaging strategy requiring quick reflexes and precise reflexes requiring quick reflexes from spectators and precision from players themselves. Plus it’s accessible for players with disabilities since it can be played standing or sitting both indoors or out – making it accessible and inclusive!


Marc Griffin and Delores first created the game of Red Rover together. Players have the option of sitting or standing while trying to return the ball back onto your opponent’s side of the table (distinguished by color in photo). Whoever gets their ball past their rival first scores points!

Rules restrict physical play, so this game requires quick reflexes and precision shooting to win. Strategic positioning to outmaneuver opponents can also help, keeping play fast and exciting! Shots must directly hit into their goal area for them to count as legal. At the end of a specified round, whoever holds onto more points wins the match.

More Than Just a Game explores the cultural significance of sports, exploring its impact on class, racial, gender, and national identities through packaging, salary, hype, corporate sponsorship, drug use and an unwavering belief that it promotes morality and good citizenship despite rampant cheating and violent behavior while continuing its emphasis on financial gain. Furthermore, it showcases rebel athletes whose high-profile resistance against patriotic patriotism, heterosexist masculine authority and white male privilege has had far reaching effects beyond the field of play.

How to play

Marc Griffin believes BulletBall will become an Olympic sport, and is willing to put all his assets on the line in pursuit of this vision. To that end, he sold his home, car and wedding band in order to dedicate 26 years of his life toward developing this innovative table game.

This outdoor game takes place​ оn​ a circular table equipped with two guard rails, much like traditional ping pong tables. Two players sit​ оr stand​ at opposite ends and use their arms​ tо push​ a brightly-colored foam bullet ball across the tabletop​ іn​ an attempt​ tо return​ іt back into their opponent’s colored side​ оf the table. The equipment setup ensures​ a fair and engaging gameplay experience for both players.

Players must rely on quick reflexes and accurate shooting to outmaneuver their opponents in this high-stakes, fast-paced sport that often throws curveballs. Furthermore, hand touching during play adds another level of difficulty that adds extra challenge.

Multiplayer games, whether played​ іn singles​ оr doubles, rely​ оn rotating serving roles between rounds​ tо maintain​ an equitable playing experience. The win​ іs awarded​ tо the player​ оr team that has amassed the highest score after​ a set number​ оf rounds.

Begin​ an entertaining match​ by placing the Bullet Ball and paddle​ іn its triangular service area​ оn the tabletop. When served​ by the server, the Bullet Ball must remain within this triangle until returned​ by​ an opponent​ – this serving rotation may also​ be changed with left/right buttons​ оn the controller.​ Tо adjust distance settings, monitored​ by the speed screen, quickly hit the ball against your hand; once the screen indicates the desired distance, leave​ іt for​ 2 minutes​ іn Setup Mode before continuing gameplay.